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Use the Speed Equation to Calculate Journey Times
IETEducationIETEducation

Use the Speed Equation to Calculate Journey Times

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Calculate journey times from one country to another A costly and sometimes very long aeroplane journey is currently the only option if you intend to travel a long distance. However, what about in the future? One method that has been proposed is the vacuum tube train. The vacuum tube train may be able to reach speeds of 4,000 mph, but is it a realistic option? Activity: Use the Speed Equation to Calculate Journey Times In this fun maths activity for KS3, students will use the speed equation to calculate how long it takes to travel to destinations around the globe from the UK via today’s global transport options. They will then be introduced to a new concept in global travel: the vacuum tube train. Students will work in pairs or small groups to complete the tasks on the handouts below. Handout Journey Times A is for higher-ability students, and Journey Times B is for the less able. Students completing the handout Journey Times A may have to be informed/reminded of the speed = distance/time equation and how to use it to calculate the journey times. This activity can be used to introduce ideas about the environmental, economic, ethical and social impacts of each type of global transport. For example, comparing fuel efficiencies, the impact of infrastructure on the environment and how polluting they are. Suggested learning outcomes By the end of this activity, students will be able to calculate time using the speed equation, and they will be able to identify issues surrounding global transport. The engineering context Engineering has constantly propelled human progress, and the vacuum tube train is a testament to this innovation. This cutting-edge transportation marvel utilises sealed tubes to create a low-pressure environment, drastically reducing air resistance. Maglev technology suspends the train, eradicating friction for unparalleled speed. The engineering behind the vacuum tube train merges aerodynamics, materials science, and electromagnetic systems, enabling mind-boggling velocities. As we strive for more sustainable and efficient transit solutions, this exemplifies the potential of engineering to reshape our world, revolutionising travel and underscoring the limitless possibilities when science and ingenuity converge. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Robot swarms
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Robot swarms

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Write a set of rules for governing the behaviour of a robot swarm used in search and rescue operations The use of different types of signals is hugely important in all areas of healthcare. Signal processing engineers are involved in everything from extracting information from the body’s own electrical and chemical signals to using wireless signals to allow search-and-rescue robot swarms to communicate with each other. Together with related activities, this resource allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics. Activity info, teachers’ notes and curriculum links This activity gets students to work in small teams to create a set of simple rules which can be used to control a robot swarm designed to help in search-and-rescue-type scenarios such as earthquakes. The ‘Robot Swarms’ student brief sets the scene. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Materials and design
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Materials and design

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Design a sporting outfit that is fit for purpose This unit focuses upon how materials have been specifically engineered in order to provide the requisite qualities and characteristics. It builds on the ‘science behind the material’ scheme of work, developing the students’ understanding of particle states and motion in relation to materials used in engineering/product design. It allows the students to explore a range of engineered and smart materials, identifying why they are ‘fit for purpose’ and how they have been engineered to achieve this purpose. Activity info, teachers’ notes and curriculum links An engaging activity where students will design an outfit that could be worn whilst participating in a sport. With a strong emphasis on developing creative thinking when generating ideas, this activity requires students to be creative when applying knowledge and understanding in science to a design and technology context. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
How technology affects us classroom debate
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How technology affects us classroom debate

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Argue for and against different technological products The ‘Who’s the winner’ scheme of work provides students with an opportunity to collect data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sport activities. This activity provides a context for the scheme, by focusing on the wider issues relating to society and health. It helps set the scene for the ‘question of sport’ unit of activities by providing a ‘big picture’ in relation to the connection between society and health and the development of new technologies. Activity info, teachers’ notes and curriculum links An engaging activity which allows students to explore social, ethical, economic and health issues relating to the Nintendo Wii and present their findings in a persuasive, coherent and focussed argument. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Testing water filtration systems
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Testing water filtration systems

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Design an experiment to test advertisement claims on water filtration equipment Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which is then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. Activity info, teachers’ notes and curriculum links This activity gets students to design an experiment or experiments which will test the claims of companies producing various types of domestic water filtration equipment. It can take 60 - 90 minutes to complete depending on the number of adverts chosen from the ‘Product advertisements’ student handout, and if the related short film is shown as an introduction to the session. You can stream and download this film for free by clicking on the link in the related resources section below. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
How to Reduce Your Carbon Footprint
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How to Reduce Your Carbon Footprint

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What is sustainable energy? What is a carbon footprint? The “Energy Efficiency” curriculum explores the meaning of these terms and encourages students to research what they can do as a school community to save energy and reduce their carbon footprint. The activities use the example of Howe Dell Primary School, which was designed with the principle of sustainability. This provides a framework for students to compare their own school and identify simple energy-saving measures that they can implement to reduce their carbon footprint and save money. By studying Howe Dell Primary School, students can see how cutting-edge technology and science are being used to achieve sustainability goals. Activity overview Show the students the Green School film. Ask them to briefly discuss, as a class, the following questions: What do we mean by “sustainable energy” resources? What types of sustainable energy resources are found in buildings today? What does “carbon footprint” mean, and how is it calculated? What is sustainable energy? Sustainable energy is energy that meets the needs of the present without compromising the ability of future generations to meet their own needs. It is energy from renewable sources that do not produce greenhouse gases or other pollutants. Sustainable energy is important for a number of reasons. It helps to reduce our reliance on fossil fuels, which are a finite resource and produce greenhouse gases that contribute to climate change. It also helps to improve air quality and create jobs in the clean energy sector. What is a carbon footprint? A carbon footprint is the total amount of greenhouse gases emitted by an individual, organisation, event, or product. Greenhouse gases trap heat in the atmosphere, which contributes to climate change. A carbon footprint can be calculated for any activity or entity. There are several different methods for calculating carbon footprints. They all involve measuring the amount of greenhouse gases emitted during a product or service’s production, transportation, use, and disposal. Suggested learning outcomes By the end of this activity, students will be able to explain what “sustainable energy” and “carbon footprint” mean, and they will be able to describe and explain what sustainable technologies could be used in their school. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a prototype step counter
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Design a prototype step counter

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This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons to create a working prototype of a step counter. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will integrate a BBC micro:bit based programmable system into a working product prototype. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Make a steady hand game
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Make a steady hand game

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Prepare a suitable housing for the circuity, assemble the circuit and produce a wand and maze layout for the game In this hands-on STEM project students will learn how to make and test a steady hand game circuit. They will prepare a suitable housing for the circuit, assemble the circuit themselves and produce a wand and maze layout for the game. This is a great way for primary school students to learn all about how simple circuits work and develop their understanding of what is meant by the terms ‘make’ and ‘break’ when referring to the flow of current around a circuit. This could be used as a one-off activity or as part of a wider unit of work focusing on electricity and electrical circuits. It could also be used in conjunction with the IET Education Primary Poster – Circuits and Symbols. This activity could be completed as individuals or in small groups, dependent on the tools, equipment and components available. Tools/resources required Plastic cups 350 mm lengths of 2 mm diameter copper wire 150 mm lengths of 2 mm diameter copper wire 150 mm lengths of 1 mm diameter copper wire Multi strand insulated wire or crocodile clips Solder 9 V batteries and clips 9 V buzzers with wires Masking and/or insulating tape Double sided tape and/or sticky pads Pillar drill or electric hand drill 2 mm drill bits Soldering equipment (soldering irons, stands, sponges) Wire cutters and strippers Safety glasses The engineering context Engineers need to be able to understand how basic electrical circuits work. This includes current flow, voltage and how to ‘make’ and ‘break’ circuits. This knowledge could be used when investigating, designing or making electrical and electronic circuits in the future. Suggested learning outcomes By the end of this activity students will have an understanding of the terms ‘make and break’ when they refer to simple circuits. They will also be able to assemble, fit and test a simple circuit for a steady hand game and they will be able to safely and accurately drill holes in plastic. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, printable and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Using fruit batteries to produce electricity
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Using fruit batteries to produce electricity

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Using lemons and limes to power an LED In this fun STEM activity learners will construct a series circuit consisting of four fruit batteries and an LED. They will learn about the main parts of a battery and how fruit can be used to provide enough voltage to light an LED. They will also investigate how the brightness of the LED changes depending on the number of fruit batteries used in the circuit. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on the use of fruit to power a light emitting diode (LED). This could be used as a one-off activity or as part of a wider unit of work focusing on electricity and electrical circuits. This activity could be completed as individuals or in small groups, dependent on the components and tools available. Lemons or limes can be used, or a mixture of both. Each lemon or lime should provide between approximately 0.7 and 0.9 V. This can be tested by using a multimeter if required. The total voltage of the series circuit can be calculated by adding up the voltage of each individual battery. This arrangement would produce approximately 2.8 – 3.6 V depending on the voltage of each individual piece of fruit. How long will this activity take? Approximately 40-65 minutes to complete. Tools/resources required Red and black crocodile clips Lemons and/or limes Zinc coated nails 50 mm lengths of 1 mm or 2 mm diameter copper wire Low voltage hi-bright LEDs Wire cutters The engineering context Engineers need to be able to understand how basic electrical circuits work. This includes the main parts of a battery and how they work to power electrical output devices. This knowledge could be used when investigating, designing or making electrical and electronic circuits in the future. Suggested learning outcomes By the end of this activity students will understand how fruit can be used to make batteries that can power electrical output devices, they will know the main parts that make up a battery and they will be able to construct a series fruit battery circuit that lights an LED. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Marshmallow catapults
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Marshmallow catapults

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**In this fun activity for kids, students will construct a miniature catapult capable of firing a marshmallow! ** This exercise will allow students to develop practical skills using a saw and a glue gun and their communication skills as they work as part of a team. This activity could be used in Key Stage 2 as a straightforward design and technology project. It could also be integrated with history and drama. This activity will take approximately 100-180 minutes to complete. Tools/resources required For the marshmallow holders: Copies of the marshmallow catapults holder (handout) printed on card Scissors Glue sticks For the catapult structures: Square section softwood: 8 x 8 x 590 mm, 6 pieces per team plus spares Saws Vices, bench hooks, mitre boxes or similar devices to secure the wood when cutting Glue guns (one per team) 2 elastic bands per team (one small, one large) plus spares For testing: A bag of marshmallows Optional: Copies of the marshmallow catapults structures (handout) printed on paper Sandpaper Baseboards or A3/A4 pieces of cardboard for use as baseboards when using glue guns The engineering context Did you know that the word ‘engineer’ was initially used to describe people responsible for building siege weapons in ancient times? During the sieges of towns and castles, it was customary for skilled experts to construct catapults to breach defences and demoralise the defenders. Among the various catapult types, one was known as the ‘onager’, named after a wild donkey renowned for its fierce kick. The individuals responsible for building this particular catapult were referred to as ‘onager-neers’, a term that eventually evolved into engineers. Catapults need to have a structure which is both strong and stiff. Otherwise, the forces they experience when used can cause them to break. A catapult made from square shapes can be made significantly more rigid and less likely to collapse by adding reinforcement to form triangles. The principle is still widely used in civil engineering for structures ranging from cranes to aircraft structures and the roofs of buildings. Suggested learning outcomes By the end of this activity, students will be able to understand that triangles can be used to reinforce structures, they will be able to safely operate a saw to cut wood, safely use a glue gun, and they will be able to design and make a structure. All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Flood Defence Challenge
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Flood Defence Challenge

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A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own IET Faraday® Challenge Day. The challenge Students work in teams to design and make a prototype of a simple device, that will allow homeowners to remove water from their homes, during periods of flooding. About IET Faraday® Challenge Days IET Faraday® Challenge Days are designed for six teams of six students (36 students in total) aged 12-13 years (year 8, and equivalent) and is carried out over one school day. A cross-curricular Science, Design and Technology, Engineering and Mathematics (STEM) activity day that encourages the development of students’ problem solving, team working and communication skills. Students achieve a better understanding of what engineering is and the science, maths and technology elements within engineering, leading to increased engagement in science or technology lessons afterwards. The challenge has been specifically designed to give students the opportunity to be creative in their solutions and to succeed, independent of their level of ability. This activity is therefore suitable for a range of different ability levels. All online resources are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs. You can stream and download the related films for free by clicking on the link in the related resources section. Please share your classroom learning highlights with us @IETeducation To view the additional supporting videos, please visit the IET Education website.
Reverse engineering
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Reverse engineering

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Developing a new design for earphones and headphones In this activity, students will develop a new design for earphones and headphones using reverse engineering. The activity will also teach the importance of fitness for purpose when designing new products. It is essential that products used in our everyday lives are fit for purpose. In order to design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). It can be used as a starter activity to be followed by our Materials for design lesson. Activity: Developing a new design for earphones and headphones Students will answer a series of questions provided in our worksheet and focus on identifying the target audience for each of these designs, evaluating technology and style, and exploring the balance between form and function. They will also take part in a discussion that relates the design changes to societal and technological advancements and then use what they’ve learned to produce a design of their own, focusing on areas where they’d develop existing technology. The engineering context Engineers might reverse engineer a competitor’s product to understand its strengths, weaknesses, and how it compares to their own offerings. This can help them improve their own designs or develop innovative new features. Sometimes engineers will have to do this using just photographic or video evidence. For example, Ferrari and Mercedes F1 engineers might want to learn how a rival racing team like Red Bull have built their car but they will not be able to closely examine the car itself. They will have to rely on visual evidence for their reverse engineering analysis. It’s important to remember that there are ethical implications related to copying and intellectual property, and therefore reverse engineering should only be used for inspiration and to improve your existing understanding of a particular piece of technology. Suggested learning outcomes At the end of this lesson students will understand the construction and function of an engineered product or system for the purposes of reverse engineering. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Engineering design processes
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Engineering design processes

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This activity introduces students to engineering design processes The lesson gives learners an in-depth understanding of some commonly used engineering materials and how they are currently developed for use in industry. The activity is inspired by the casting process used to make the D3O smart material into a ‘usable’ form. This links to industrial practices such as quality control, standardisation, and casting manufacture. It is designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). Activity: Understanding the concept of modular design and the casting process The lesson includes two short tasks to support students’ understanding of the application of the casting process and the concept of modular (repeat) design. Firstly, students will view the Cast Products presentation for an introduction to casting as a manufacturing method. By looking at each of the products that have been casted students will explore the advantages of casting (e.g., creating complex shapes, standardisation, batch production, fine detail quality, etc). Next, students will view the Modular Products presentation to identify the common characteristics of these products. The engineering context Engineers not only need to consider the properties of smart materials, they also need to think about the best way to use these materials within manufacturing so that they can be mass produced in an economical way. The casting process offers a way to use smart materials like D30 to mass-produce all sorts of goods cost-effectively. The material is particularly advantageous because of its shock absorption properties and can be used for the creation of snowboards and other sporting goods, along with safety gear such as helmets and limb protectors. It can even be used with phones and other devices that benefit from being built with impact protection in mind. Suggested learning outcomes By the end of the lesson students will know how to describe the characteristics of a cast product. They’ll also be able to explain why a designer may use a repeating module. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Water pollution
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Water pollution

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This starter activity provides a quick, engaging introduction to a lesson focusing on the link between water pollution and health by considering the role of engineers in providing us with healthy water supplies Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which if then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. The lesson therefore encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems. The activity also asks students to think more broadly about how engineers play a role in society, at times saving our lives. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science, geography and engineering. Activity: Considering the role of engineers in providing us with healthy water supplies Students will watch our Safe drinking water film, and discuss how engineers play a role in saving peoples lives. Following this, students can work through our Running water handout, which provides information about the problems associated with water supplies and water pollution and how engineers work to solve these problems so that we can access clean water. Finally, students can take our quiz on the importance of water to human life. Download our activity overview for a detailed lesson plan for teaching students about design materials. The engineering context To help ensure that we can access clean water freely, engineers can develop filtration systems to remove impurities, build water networks for distribution, and use chemical treatments to purify waste. They can also make reservoirs to make sure that there’s a reliable water supply as well as build wastewater treatment systems protect the environment. In areas with limited freshwater, engineers even design desalination plants to transform seawater into drinking water. Suggested learning outcomes At the end of this lesson students will be aware that clean water supplies and effective methods of waste-water disposal are essential for human health. They’ll also understand some of the methods that engineers create and use to make water safe. Download our activity sheet and related teaching resources for free The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Design a new robot that could help people in the future
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Design a new robot that could help people in the future

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In this activity, learners will design a new robot that could help people in the future. Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot. This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Activity: Designing a new robot that could help people in the future Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future. Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together. They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.). Download our activity overview for a detailed lesson plan on how to design a robot. The engineering context Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free. Please do share your highlights with us @IETeducation.
Communications infrastructure
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Communications infrastructure

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This activity makes students aware that when they watch TV, or use the phone, there is a huge expensive communications infrastructure that needs to be paid for and maintained. Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science and design & technology (D&T). Activity: Learning about the infrastructure technology that keeps phones, computers and WiFi working This activity gives students an understanding of the technological infrastructure that lets mobile phones and other communication devices connect to one another. Students will first view our infrastructure presentation, which explains the various components needed for communication networks (e.g., cell towers, base stations, cables, etc.). They will then investigate online how mobile phone networks and other communications systems work. Students must create either a flow chart or a diagram that shows how these networks operate, explaining the key steps involved in the process. Download our activity overview for a detailed lesson plan on infrastructure. The engineering context We need a robust infrastructure network if we’re to connect people and businesses regardless of their location. Engineers must work to ensure fast and dependable data transmission for our TV, radio and internet signals – much of which drives the entertainment that we all enjoy. It also underpins communication and data transfer for much of our essential services besides giving us a comfortable standard of living. Suggested learning outcomes In this activity, students will learn about artificial and geostationary satellites and their uses. They’ll make decisions about the use of modern communications technology based on social, environmental, and economic factors. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Wearable antennas
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Wearable antennas

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Learning about how wireless technology can used for personal health care In this activity students will discover how wireless electronic systems can be used to improve health care. This topic investigates the driving technology behind body centric communications. Students will explore current health applications of wireless health care devices and learn about the possibilities for the future as well as the ethical issues surrounding these advancements. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science. Activity: Learning about how wireless technology can used for personal health care Students will firstly work through our Pacemaker case study, where they must explain why someone with a pacemaker needs to be cautious around certain sources of radiofrequency energy. They will then draw a labelled diagram of a heart, pacemaker, and connecting wire (BCA), with annotations explaining how the pacemaker helps with heart problems. Students will then review our Body Centric Antenna (BCA) case study where a BCA increases the speed at which data can be made available to health professionals. After reading the case study, students must produce then a short leaflet that explains the potential health benefits of BCAs. Download our activity overview for an introductory lesson plan on wearable healthcare technology for free! The engineering context Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification systems, space exploration and the military. Suggested learning outcomes By the end of this activity students will understand that an electronic decision-making system consists of an input, a processor, and an output. They will also know that changes in physical factors will result in an energy transfer in a transducer (i.e., a transducer can be used as a sensor). Finally, they will be introduced to some of the social uses of electronic systems in health care. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Step counter - prototype to final product
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Step counter - prototype to final product

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Develop a prototype step counter into a commercially viable product This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will develop their prototype stepometer into a completed, commercially viable product. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Materials for a robotic arm
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Materials for a robotic arm

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Investigate the properties of smart springs and see how they might be used as muscles in a robotic arm This fun engineering activity encourages students to investigate prosthetic materials and the properties of smart springs and see how they could be used as muscles in a robotic arm. This is a free resource aimed at secondary school students. This activity encourages students to investigate the properties of smart materials and carry out some data manipulation. Students will also explore the possible moral and ethical issues associated with people potentially choosing to replace healthy body parts with artificial prostheses because they offer higher performance. This exercise should take around an hour to complete. Resources required for class: Several desk fans should be available but kept out of sight of the students until needed. Resources required per team: Wooden ‘arm’ as shown in the diagram on the handout below. These will need to be constructed in advance of the lesson. This could be done either by the science technician or by the students themselves as part of a joint project with design and technology. 1 to 1.5 mm diameter copper or other fairly flexible metal wire. Must be stripped of insulation A smart spring made from a shape memory alloy such as nitinol Power supply, leads, crocodile clips Retort stand Ammeter Voltmeter Sets of slot masses of various sizes The engineering context The development of new materials with incredible properties is changing the way we live. From LCD TVs to super light airliners, these materials have quickly found their way into the modern technology around us. One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts. Suggested learning outcomes By the end of this activity learners will be able to explain why a material is chosen for a use based on its properties, they will be able to describe how smart materials are used in a real life context and they will be able to use and manipulate material-related data. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation